Tag Archives: zinger

New Animation reel and website

I’m proud to share with you my new character animation reel and my new website.

 

And my new website is here: guyzinger.me

 

Hope you like it and thanks for watching!

Guy.

 

 


Noah Bradley’s Art Camp – Week 3

Nothing fancy this week, Finished my master study, made some short still life and did some imaginary sketches. here is this week fruits:

Mary Blair master study (click for higher quality):

MasterStudy03

Original piece here

here some quick still life I did with stuff I have on my table. each one was around 30-40 min.

Stilllife01

And I missed the perspective on this one by a lot:

Stilllife02

Hope next week I’ll have more, and good ones for a change 🙂

G.


Noah Bradley’s Art Camp – Week 2

well, this week was all about color studies and imaginary drawing.

I’m not happy with the results of my imaginary paintings and I had to do a lot more but couldn’t make the numbers due to poor time management, but I do feel my color studies is improving a lot.

I’m also working on a master study (which is to copy a famous artist creation as close as I can), so I’ve picked Mary Blair concept art from Peter Pan (Which I hope to finish and post it next week). I really like her stuff. The last thing I did this week was some research on some landscape artists from the old Looney Toons and Disney such as Maurice Noble, Chuck Jones, Phil De Guard and more. I feel very inspired after studying some of this master’s colors and layouts.

I don’t have a lot to show you guys this week, here is a taste of this week work:

Color Study004

Color Study003

one imaginary sketch (around 15-20 min).

Imagine01


The Creative Process of Monster Smasher

Well, I never did a “creative process” post, so I’m really excited.

I always loved to watch art process from start to final piece, so it’s weird to look at this kind of a post from the other side of the blog 🙂

Anyway, as I was saying in the past blog post on “Monster Smasher”, I joined Playscape in the early stages of the game’s production. The concept for the game has been established and the main characters were in progress. I worked with artist Daniel Chamalet and he’s the one who designed the main characters.

The main issue that needed to be addressed was the point of view. It was the first time we had to create a top view design and we wanted to make sure the characters, props and tiles are as appealing as ever. Top view makes it hard to design appealing characters and props, so we had to address that.

My assignment were backgrounds, props, tiles and additional minor characters. Hope you like it! lets get started:

BACKGROUNDS

They are a total of 3 Backgrounds. 1 for each “World” (click to enlarge).

BGWorlds

This is the process of the sewer Background. I decided to go on a blues and greens color palette with this one. the trick here was to give the player the dark and scary feeling of being in a sewer, but keep the overall cartoon and fun style of the game.

SewerBTS

Oh look! I made an animated gif of this process just for you! (Click to view)

SewerBTS_AnimatedGif

CHARACTERS

As I was saying, the main characters were already being worked on as I joined, so my task was the smaller and less important characters and the main characters variations for the different game modes. We also had to figure out the angle that we wanted to show to the player: here is an early test for the angle of the monsters (Art by Daniel Chamalet).

AngleTest

After this test we decided to go with the right one because we wanted the player to see the face of the monsters, to deepen the game experience.

Munch:

The hero of the game, the savior of all the munchers of the world. (Art by Daniel Chamalet):

MunchEvolution

Munch Variations for the game modes and store items (Art by Daniel Chamalet, Coloring by me):

MunchTransforms

Munch Evolution throughout the development:

MunchEvolution

Puppy:

This little pup is one of the transformation cosmetics that you can purchase in-app through the store. (and also the 1st character I designed)

After you buy it, some of the monster that you’re smashing will transform to cute puppies instead of the munchers 🙂

Design & Sketches

Dog02

Dog01

Dog04

Dog05

Animation(Gif):

The animation was fun! on one side I was on a familiar territory, but on the other I haven’t done a hand drawn animation since school! So I was very excited about it. I really enjoyed it though. Here are some GIF animations (Click to enlarge if you cant see the animation)

AnimDog_LineTest_Low

AnimDog_Color

Piggy:

The cute Pig is another transformation cosmetic you can buy in the store In-app. It’s the same as the dog cosmetic , only well… hmm… pig!

Design & sketches:

PigSketch

Animation (Gif):

When I made the pig animation, I decided to make him run on his belly instead of his feet. Got inspired from the donkey in the classic looney toons short “Robin hood duffy”.

pigAnim_LineTest

pigAnim_Color3

Props & Tiles

Those had a lot of back and forth. I made a lot of different sketches mainly because we didn’t nail the look and feel of them. we also changes some of the tiles few times. (Click to enlarge)

MS_Props

I really wanted to share more with you but I decided to make this post some time ago and I didn’t save all of the process for a lot of things. I’ll do better next time! 😛

If you haven’t played this game yet, you should. It’s FREE, It’s FUN, and I was part of the team! that’s a good reason right there! 🙂

You can download the game from Google market in this link: Monster Smasher

Well, that’s it for now. There’s more stuff in the making – coming soon! so subscribe and come back to visit.

Till next time,

Guy.


Noah Bradley Art Camp

Just a quick update:

I signed up for an online art camp! it’s 12 week online course by Noah Bradley (if you don’t know this guy, you should!)

so I’m really excited about this one, the point of this “art camp” is to improve myself as an artist, and the price is ridiculously cheap! (250$ for 12 lessons)

and I’ll try to upload here the assignments. so stay tuned!


Mominis –> Playscape

mominis-playscape-logos

Well, I was so into the new job and the tasks I had – I forget to write about a major change that happened here a month ago!

Our company has decided to re-brand itself and get a fresh new look. it also come with a new name, new logo and new coolness!

From now on we are no longer mominis, but PLAYSCAPE!

Playscape was the name for the publisher channel of mominis, through it you could access all the games that was developed in the studio, including achievements, missions, etc.

from now on – the two names becomes one.

I really like the new logo, it’s really much better and gives the stuff we do here much more context.

It also Reflects much better with our title as a top developer in the Google market.

here is the official new site: http://www.playscape.com/

and the facebook: http://www.facebook.com/PlayscapeHQ

you can read on the re-brand here:

http://www.gamesindustry.biz/articles/2013-02-07-mominis-rebrands-itself-as-playscape

http://www.pocketgamer.biz/r/PG.Biz/PlayScape+news/news.asp?c=48378

http://www.insidemobileapps.com/2013/02/07/mominis-rebrands-as-playscape/

P.S.

the 1st game for android that i’ve been working on all these months will be out there in a few weeks (I hope) and I will upload to my blog some process and behind the scenes. so stay tuned!

til next time,

Guy


My Character animation showreel 2011

Hi guys!

This is the same showreel I had in the past few months – just rearranged it a bit.

this one is shorter and better 🙂

feel free to share it.

G.