The developer “Tiny speck” shut down the social MMO named “Glitch”. The short lived MMO started at 2009 and was shut down recently due to failure at attracting a sustainable userbase.
However, since they love the game so much they gave it a second chance: They made the entire library of art assets (10,000+) from the title freely available for public use. The Code from the game client is also included to help developers work with the assets.
“Tiny Speck” has relinquished ownership of copyright on the assets, meaning they can be downloaded and used by anyone, even for commercial use.
Go to the official website for more details and download links:
Glitch The Game
(Updated at 23.4.13)
well! that was a long road.
since I joined Playscape (Former known as “Mominis”) I joined the team while they were in middle of developing a new android game.
I joined the team at the stage that the concept of the game and story was there. also the main character were already in development.
I am thrilled to share with you the 1st trailer for the game. it should be up in Google market and in Amazon real soon!
animation was done by Pil Animation.
after the game will release- I’ll post some of the work and earlier concepts from the stuff I was responsible for.
our second trailer is up and running! hope you like it.
ohhhhhh! the excitement!
see you soon,
In the Past month I’ve been playing a PC game called “Mark of the ninja” by Klei Entertainment. The game is published by Microsoft Studios and was released for the Xbox 360 in September 2012 and for the PC in October 2012.
I really love what the artists at Klei Entertainment Did here. This Stealth Action 2D Platformer is one of the best I played in a long time, But I do have some problems with the scoring mechanics of the game (which I’ll explain in a moment).
In the game , you play the tattooed marked ninja that go on a quest to revenge the attack on your clan. the story develops (No spoilers here today!) with some great cut-scenes of hand drawn animation and really terrific style. The levels are divided to light and dark areas and the player advance through the levels buy staying out of sight of guards and dogs and silent kills the ones that get in his way.
The problem I mentioned before was in the scoring mechanism of the game. the game gives you more points when you kill an enemy then to pass him undetected. and it bothers me because one of the perks of being a ninja is to slip through undetected. you can get upgrades and new killing techniques that give even more points if you use them but the stealth option stay the same. obviously they are several solutions for one scene in order to advance – you can go undetected the entire level or start a killing spree but this really bothered me and eventually I find myself killing as many guards as i can to get the highest score I can get. I heard a rumor that they will change it so the stealth way will be more profitable but I didn’t find anything on that in the net.
regardless to the last Paragraph. this game is AWESOME and highly recommended. it takes the stealth games genre to a new and better place. the animation is all hand drawn and so well done it makes me drool…
to end this post, here are some concept art of the game, and the original piece which they pitched to Microsoft. all materials are property of Klei Entertainment
The original Pitch:
An early W.I.P of the game:
Some concept art:
Animated GIF of the animation process:
This game available in Steam – if you havent played it yet – you should.
Till next time,
Well, I was so into the new job and the tasks I had – I forget to write about a major change that happened here a month ago!
Our company has decided to re-brand itself and get a fresh new look. it also come with a new name, new logo and new coolness!
From now on we are no longer mominis, but PLAYSCAPE!
Playscape was the name for the publisher channel of mominis, through it you could access all the games that was developed in the studio, including achievements, missions, etc.
from now on – the two names becomes one.
I really like the new logo, it’s really much better and gives the stuff we do here much more context.
It also Reflects much better with our title as a top developer in the Google market.
here is the official new site: http://www.playscape.com/
and the facebook: http://www.facebook.com/PlayscapeHQ
you can read on the re-brand here:
the 1st game for android that i’ve been working on all these months will be out there in a few weeks (I hope) and I will upload to my blog some process and behind the scenes. so stay tuned!
til next time,
We really do need peace in this area:
This was my 1st assignment here at mominis.