Category Archives: Games

SheePuzzle – A new puzzle game

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I would like to share with you the latest project I worked on.

It is a mobile slide puzzle game I did for “11Sheep” – a company based in Israel. And it’s completely free!

I created the entire graphics for the game. That includes the design of the character, the background, UI, Marketing assets and my favorite part – illustrate all the puzzles. Here are some puzzles from the game:

UK ComputerMan Egypt Robinhood

 

I had a blast working on this project, Credits are due to Adi Kaminski for the game design andΒ 11Sheep for the programming.

The game is available across multi-platforms including: Android, IOS, Amazon and windows phone.

below you will find the download links:

Google play

IOS

Amazon

Windows Phone

Don’t forget to rate the game!

Thanks,

Guy

 

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Tiny speck releases all the assets of the canceled MMO “Glitch” for public use

The developer “Tiny speck” shut down the social MMO named “Glitch”. The short lived MMO started at 2009 and was shut down recently due to failure at attracting a sustainable userbase.

However, since they love the game so much they gave it a second chance: They made the entire library of art assets (10,000+) from the title freely available for public use. The Code from the game client is also included to help developers work with the assets.

“Tiny Speck” has relinquished ownership of copyright on the assets, meaning they can be downloaded and used by anyone, even for commercial use.

Go to the official website for more details and download links:
Glitch The Game

Source:

Polygon.com

Develop Online


Ninja Chicken is back

I want to share with you the latest game that we made here in PlayScape: Ninja chicken Adventure Island!

it’s another game in a series of ninja chicken games, and I really hope it will do as good as the old ninja chicken games in the Market.

You can download and play for free from the Google market: Ninja Chicken Adventure Island

Hope you like it and please share it with your friends πŸ™‚

I was responsible for some graphic assets such as the progression map, dialogs and some in-game assets.

here are some screenshots from the game (click to enlarge):

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We also working on another ninja chicken title but this one will be very special and different. I will post some stuff about it in the next few days I hope.

Till next time,

Guy


The Creative Process of Monster Smasher

Well, I never did a “creative process” post, so I’m really excited.

I always loved to watch art process from start to final piece, so it’s weird to look at this kind of a post from the other side of the blog πŸ™‚

Anyway, as I was saying in the past blog post on “Monster Smasher”, I joined Playscape in the early stages of the game’s production. The concept for the game has been established and the main characters were in progress. I worked with artist Daniel Chamalet and he’s the one who designed the main characters.

The main issue that needed to be addressed was the point of view. It was the first time we had to create a top view design and we wanted to make sure the characters, props and tiles are as appealing as ever. Top view makes it hard to design appealing characters and props, so we had to address that.

My assignment were backgrounds, props, tiles and additional minor characters. Hope you like it! lets get started:

BACKGROUNDS

They are a total of 3 Backgrounds. 1 for each “World” (click to enlarge).

BGWorlds

This is the process of the sewer Background. I decided to go on a blues and greens color palette with this one. the trick here was to give the player the dark and scary feeling of being in a sewer, but keep the overall cartoon and fun style of the game.

SewerBTS

Oh look! I made an animated gif of this process just for you! (Click to view)

SewerBTS_AnimatedGif

CHARACTERS

As I was saying, the main characters were already being worked on as I joined, so my task was the smaller and less important characters and the main characters variations for the different game modes. We also had to figure out the angle that we wanted to show to the player: here is an early test for the angle of the monsters (Art by Daniel Chamalet).

AngleTest

After this test we decided to go with the right one because we wanted the player to see the face of the monsters, to deepen the game experience.

Munch:

The hero of the game, the savior of all the munchers of the world. (Art by Daniel Chamalet):

MunchEvolution

Munch Variations for the game modes and store items (Art by Daniel Chamalet, Coloring by me):

MunchTransforms

Munch Evolution throughout the development:

MunchEvolution

Puppy:

This little pup is one of the transformation cosmetics that you can purchase in-app through the store. (and also the 1st character I designed)

After you buy it, some of the monster that you’re smashing will transform to cute puppies instead of the munchers πŸ™‚

Design & Sketches

Dog02

Dog01

Dog04

Dog05

Animation(Gif):

The animation was fun! on one side I was on a familiar territory, but on the other I haven’t done a hand drawn animation since school! So I was very excited about it. I really enjoyed it though. Here are some GIF animations (Click to enlarge if you cant see the animation)

AnimDog_LineTest_Low

AnimDog_Color

Piggy:

The cute Pig is another transformation cosmetic you can buy in the store In-app. It’s the same as the dog cosmetic , only well… hmm… pig!

Design & sketches:

PigSketch

Animation (Gif):

When I made the pig animation, I decided to make him run on his belly instead of his feet. Got inspired from the donkey in the classic looney toons short “Robin hood duffy”.

pigAnim_LineTest

pigAnim_Color3

Props & Tiles

Those had a lot of back and forth. I made a lot of different sketches mainly because we didn’t nail the look and feel of them. we also changes some of the tiles few times. (Click to enlarge)

MS_Props

I really wanted to share more with you but I decided to make this post some time ago and I didn’t save all of the process for a lot of things. I’ll do better next time! πŸ˜›

If you haven’t played this game yet, you should. It’s FREE, It’s FUN, and I was part of the team! that’s a good reason right there! πŸ™‚

You can download the game from Google market in this link: Monster Smasher

Well, that’s it for now. There’s more stuff in the making – coming soon! so subscribe and come back to visit.

Till next time,

Guy.


Monster Smasher is out!

Well, it finally came.

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The game That we’ve been working on in the past few months has finally been released!

The game is available at Google Play and its FREE. be sure to download it to your android device, rate it and share it with your friends!

 

Download here: Monster Smasher

 

In my personal opinion it’s the best game Playscape ever developed, and I have very high hopes for this game.

Here are some of the screenshots of the game:

screenshot_4 screenshot_5 screenshot_7 screenshot_8Β  screenshot_1 screenshot_2

Later this week, I’ll post some concept art, rough animations, and whtever I can think of that was done for this game.

If you download and play it, please feel free to write me what you think, I’ll be happy to hear in the comments.

See you soon,

Guy.


Coming soon: Monster Smasher!

(Updated at 23.4.13)

well! that was a long road.

since I joined Playscape (Former known as “Mominis”) I joined the team while they were in middle of developing a new android game.

I joined the team at the stage that the concept of the game and story was there. also the main character were already in development.

I am thrilled to share with you the 1st trailer for the game. it should be up in Google market and in Amazon real soon!

animation was done by Pil Animation.

after the game will release- I’ll post some of the work and earlier concepts from the stuff I was responsible for.

Update:

our second trailer is up and running! hope you like it.

ohhhhhh! the excitement!

see you soon,

Guy.


The Ninja Road – Mark of the ninja

In the Past month I’ve been playing a PC game called “Mark of the ninja” by Klei Entertainment. The game is published by Microsoft Studios and was released for the Xbox 360 in September 2012 and for the PC in October 2012.

I really love what the artists atΒ Klei Entertainment Did here. This Stealth Action 2D Platformer is one of the best I played in a long time, But I do have some problems with the scoring mechanics of the game (which I’ll explain in a moment).

In the game , you play the tattooed marked ninja that go on a quest to revenge the attack on your clan. the story develops (No spoilers here today!) with some great cut-scenes of hand drawn animation and really terrific style. The levels are divided to light and dark areas and the player advance through the levels buy staying out of sight of guards and dogs and silent kills the ones that get in his way.

The problem I mentioned before was in the scoring mechanism of the game. the game gives you more points when you kill an enemy then to pass him undetected. and it bothers me because one of the perks of being a ninja is to slip through undetected. you can get upgrades and new killing techniques that give even more points if you use them but the stealth option stay the same. obviously they are several solutions for one scene in order to advance – you can go undetected the entire level or start a killing spree but this really bothered me and eventually I find myself killing as many guards as i can to get the highest score I can get. I heard a rumor that they will change it so the stealth way will be more profitable but I didn’t find anything on that in the net.

regardless to the last Paragraph. this game is AWESOME and highly recommended. it takes the stealth games genre to a new and better place. the animation is all hand drawn and so well done it makes me drool…

to end this post, here are some concept art of the game, and the original piece which they pitched to Microsoft. all materials are property of Klei Entertainment

The original Pitch:

An early W.I.P of the game:

Some concept art:

2345656-ninja_evolution 2345692-light_system_concept 2345694-secondary_char_evolution 2345711-final_pose_sheet 2345712-ninja_concept

2345714-ninja_concept3_poses 2345715-ninja_concept3 2345721-screen_shot_2012_10_16_at_3.06.27_pm

Animated GIF of the animation process:

anim_process_moving

This game available in Steam – if you havent played it yet – you should.

Till next time,

Guy

Source: (GiantBomb)