Well, it finally came.
The game That we’ve been working on in the past few months has finally been released!
The game is available at Google Play and its FREE. be sure to download it to your android device, rate it and share it with your friends!
Download here: Monster Smasher
In my personal opinion it’s the best game Playscape ever developed, and I have very high hopes for this game.
Here are some of the screenshots of the game:
Later this week, I’ll post some concept art, rough animations, and whtever I can think of that was done for this game.
If you download and play it, please feel free to write me what you think, I’ll be happy to hear in the comments.
See you soon,
In the Past month I’ve been playing a PC game called “Mark of the ninja” by Klei Entertainment. The game is published by Microsoft Studios and was released for the Xbox 360 in September 2012 and for the PC in October 2012.
I really love what the artists at Klei Entertainment Did here. This Stealth Action 2D Platformer is one of the best I played in a long time, But I do have some problems with the scoring mechanics of the game (which I’ll explain in a moment).
In the game , you play the tattooed marked ninja that go on a quest to revenge the attack on your clan. the story develops (No spoilers here today!) with some great cut-scenes of hand drawn animation and really terrific style. The levels are divided to light and dark areas and the player advance through the levels buy staying out of sight of guards and dogs and silent kills the ones that get in his way.
The problem I mentioned before was in the scoring mechanism of the game. the game gives you more points when you kill an enemy then to pass him undetected. and it bothers me because one of the perks of being a ninja is to slip through undetected. you can get upgrades and new killing techniques that give even more points if you use them but the stealth option stay the same. obviously they are several solutions for one scene in order to advance – you can go undetected the entire level or start a killing spree but this really bothered me and eventually I find myself killing as many guards as i can to get the highest score I can get. I heard a rumor that they will change it so the stealth way will be more profitable but I didn’t find anything on that in the net.
regardless to the last Paragraph. this game is AWESOME and highly recommended. it takes the stealth games genre to a new and better place. the animation is all hand drawn and so well done it makes me drool…
to end this post, here are some concept art of the game, and the original piece which they pitched to Microsoft. all materials are property of Klei Entertainment
The original Pitch:
An early W.I.P of the game:
Some concept art:
Animated GIF of the animation process:
This game available in Steam – if you havent played it yet – you should.
Till next time,
Well, I was so into the new job and the tasks I had – I forget to write about a major change that happened here a month ago!
Our company has decided to re-brand itself and get a fresh new look. it also come with a new name, new logo and new coolness!
From now on we are no longer mominis, but PLAYSCAPE!
Playscape was the name for the publisher channel of mominis, through it you could access all the games that was developed in the studio, including achievements, missions, etc.
from now on – the two names becomes one.
I really like the new logo, it’s really much better and gives the stuff we do here much more context.
It also Reflects much better with our title as a top developer in the Google market.
here is the official new site: http://www.playscape.com/
and the facebook: http://www.facebook.com/PlayscapeHQ
you can read on the re-brand here:
the 1st game for android that i’ve been working on all these months will be out there in a few weeks (I hope) and I will upload to my blog some process and behind the scenes. so stay tuned!
til next time,
This is too funny not to share:
till next time,