Well, I never did a “creative process” post, so I’m really excited.
I always loved to watch art process from start to final piece, so it’s weird to look at this kind of a post from the other side of the blog 🙂
Anyway, as I was saying in the past blog post on “Monster Smasher”, I joined Playscape in the early stages of the game’s production. The concept for the game has been established and the main characters were in progress. I worked with artist Daniel Chamalet and he’s the one who designed the main characters.
The main issue that needed to be addressed was the point of view. It was the first time we had to create a top view design and we wanted to make sure the characters, props and tiles are as appealing as ever. Top view makes it hard to design appealing characters and props, so we had to address that.
My assignment were backgrounds, props, tiles and additional minor characters. Hope you like it! lets get started:
They are a total of 3 Backgrounds. 1 for each “World” (click to enlarge).
This is the process of the sewer Background. I decided to go on a blues and greens color palette with this one. the trick here was to give the player the dark and scary feeling of being in a sewer, but keep the overall cartoon and fun style of the game.
Oh look! I made an animated gif of this process just for you! (Click to view)
As I was saying, the main characters were already being worked on as I joined, so my task was the smaller and less important characters and the main characters variations for the different game modes. We also had to figure out the angle that we wanted to show to the player: here is an early test for the angle of the monsters (Art by Daniel Chamalet).
After this test we decided to go with the right one because we wanted the player to see the face of the monsters, to deepen the game experience.
The hero of the game, the savior of all the munchers of the world. (Art by Daniel Chamalet):
Munch Variations for the game modes and store items (Art by Daniel Chamalet, Coloring by me):
Munch Evolution throughout the development:
This little pup is one of the transformation cosmetics that you can purchase in-app through the store. (and also the 1st character I designed)
After you buy it, some of the monster that you’re smashing will transform to cute puppies instead of the munchers 🙂
Design & Sketches
The animation was fun! on one side I was on a familiar territory, but on the other I haven’t done a hand drawn animation since school! So I was very excited about it. I really enjoyed it though. Here are some GIF animations (Click to enlarge if you cant see the animation)
The cute Pig is another transformation cosmetic you can buy in the store In-app. It’s the same as the dog cosmetic , only well… hmm… pig!
Design & sketches:
When I made the pig animation, I decided to make him run on his belly instead of his feet. Got inspired from the donkey in the classic looney toons short “Robin hood duffy”.
Props & Tiles
Those had a lot of back and forth. I made a lot of different sketches mainly because we didn’t nail the look and feel of them. we also changes some of the tiles few times. (Click to enlarge)
I really wanted to share more with you but I decided to make this post some time ago and I didn’t save all of the process for a lot of things. I’ll do better next time! 😛
If you haven’t played this game yet, you should. It’s FREE, It’s FUN, and I was part of the team! that’s a good reason right there! 🙂
You can download the game from Google market in this link: Monster Smasher
Well, that’s it for now. There’s more stuff in the making – coming soon! so subscribe and come back to visit.
Till next time,